AI Insights · Timothy · April 2024
Top 5 Sengoku Games Performance in Oceania Q1 2024
Discover the performance metrics of the top 5 Sengoku games on a unified platform in Oceania during Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the performance of the top 5 Sengoku games in Oceania on a unified platform reveals interesting trends in weekly downloads, revenue, and active users. Data provided by Sensor Tower offers a comprehensive look into these metrics.
新信長之野望(國際版) from HKBBGL, released at the end of January 2024, showed impressive growth in weekly revenue, starting at $106 and peaking at $3.1K in mid-March. Although its weekly downloads began at 135, there was a noticeable decline, ending at 37 by late March.
Ninja Village by Kairosoft Co.,Ltd saw fluctuating weekly revenue, with a notable increase to $57 in mid-March from a low of $10 in late February. Weekly downloads for this game were relatively stable, peaking at 24 in late February before tapering off.
The Samurai Wars, published by Keita Nagafuchi, had minimal activity with only one download recorded in early and mid-March. Revenue data was not significant enough to report.
EnjoyLearning Old Japan Puzzle by Plus Inc. (Japan) showed negligible activity, with only one download recorded in late January and no revenue reported.
Sengoku Fubu from Bekko.com had a significant spike in weekly revenue, peaking at $3.6K in late January. However, this game showed almost no downloads throughout the quarter, with only one download recorded in late March.
For more detailed insights and data, visit Sensor Tower.